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Pregledni rad

https://doi.org/10.19279/TVZ.PD.2016-4-2-05

RENDERING: 3DS MAX, CINEMA 4D AND MAYA COMPARISON

Dorian Dijanić ; Sveučilište Sjever – Sveučilišni centar Varaždin, Hrvatska
Andrija Bernik ; Sveučilište Sjever – Sveučilišni centar Varaždin, Hrvatska


Puni tekst: hrvatski pdf 7.685 Kb

str. 117-130

preuzimanja: 640

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Sažetak

Rendering is process of converting the treedimensional (3D) object in the image or set of images (video) with the help of a computer program. After modelling, texturing, lighting, positioning the camera and animation it comes rendering scene as the last step in the process of creating 3D image or video. This paper will use three programs in wich they will individually render the same scene, and these programs are Autodesk Maya, Autodesk 3ds Max and Cinema 4D. The scene will be created in Maya, in that scene will be imported more complicated alredy finished polygonal object, and then that same scene will be imported in the other
two programs. Each program will be adjusting the lightning to try to get as close as the final scene, wich will then be rendered in each program separately ih three different quality (low, medium and high), and will compare the results.

Ključne riječi

3D computer graphics; rendering; texturing, lighting

Hrčak ID:

192072

URI

https://hrcak.srce.hr/192072

Datum izdavanja:

13.5.2016.

Podaci na drugim jezicima: hrvatski

Posjeta: 1.917 *