Pregledni rad
Gamification in entrepreneurial teaching
Dora Ljubišić
orcid.org/0000-0002-4434-5065
; Privatna gimnazija i ekonomska škola Katarina Zrinski, Zagreb, Hrvatska
Sanja Španić
orcid.org/0000-0002-5676-1760
; Privatna gimnazija i ekonomska škola Katarina Zrinski, Zagreb, Hrvatska
Sažetak
This paper deals with the introduction of gamification into the teaching process with a particular focus on teaching in the field of entrepreneurship with a view to increasing the motivation and skills development in present-day students. In the 21st century, gamification has become a popular teaching method and the experience shows that it is connected with many strengths and weaknesses. The success of gamification as a teaching method lies in its ability to create enthusiasm (“flow”) in the learning process which, in turn, leads to higher levels of motivation and ultimately success. In order to teach entrepreneurship to students in all age groups, the paper suggests using simulation games, since they enable learning in real-life situations without taking actual risks. As an example of gamification teaching in the field of business, this paper presents the practice of using virtual companies as a learning tool in vocational schools in Croatia, as well as the Kesh Up project. Finally, we provide a set of guidelines for the introduction of gamification elements in the teaching process in the field of entrepreneurship. Within the context of the existing curriculum, these guidelines will help by increasing the level of interest among students, enabling them to achieve the desired outcomes and preparing young people for the 21st-century business environment.
Ključne riječi
education; entrepreneurship; gamification; training firms; computer games
Hrčak ID:
213875
URI
Datum izdavanja:
21.12.2018.
Posjeta: 2.025 *