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Stručni rad

https://doi.org/10.19279/TVZ.PD.2019-7-2-15

ARTIFICIAL INTELLIGENCE IN COMPUTER GAMES

Renata Kovačević ; Tehničko veleučilište u Zagrebu, Zagreb, Hrvatska
Ivan Cesar ; Tehničko veleučilište u Zagrebu, Zagreb, Hrvatska
Davor Cafuta ; Tehničko veleučilište u Zagrebu, Zagreb, Hrvatska


Puni tekst: engleski pdf 1.636 Kb

str. 117-124

preuzimanja: 969

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Sažetak

Today, the highly developed and competitive computer games industry needs to make better and better computer games and beat the competition. In order to keep the players entertained with computer games, manufacturers use a variety of techniques to make games interesting and challenging. This is largely aided by research in the field of artificial intelligence that is extremely well suited for computer games. Games need to be made as complex and unpredictable as possible to provide as much fun as possible. This article explores and gives an overview of all the most popular techniques that can be applied.

Ključne riječi

AI; computer games; FSM, MCST; Neural networks; Genetic algorithms

Hrčak ID:

223324

URI

https://hrcak.srce.hr/223324

Datum izdavanja:

24.6.2019.

Podaci na drugim jezicima: hrvatski

Posjeta: 2.622 *