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https://doi.org/10.2498/cit.2000.04.05

The Texture Animator

Nikola Guid
Damjan Strnad

Puni tekst: engleski, pdf (809 KB) str. 305-310 preuzimanja: 281* citiraj
APA 6th Edition
Guid, N. i Strnad, D. (2000). The Texture Animator. Journal of computing and information technology, 8 (4), 305-310. https://doi.org/10.2498/cit.2000.04.05
MLA 8th Edition
Guid, Nikola i Damjan Strnad. "The Texture Animator." Journal of computing and information technology, vol. 8, br. 4, 2000, str. 305-310. https://doi.org/10.2498/cit.2000.04.05. Citirano 02.03.2021.
Chicago 17th Edition
Guid, Nikola i Damjan Strnad. "The Texture Animator." Journal of computing and information technology 8, br. 4 (2000): 305-310. https://doi.org/10.2498/cit.2000.04.05
Harvard
Guid, N., i Strnad, D. (2000). 'The Texture Animator', Journal of computing and information technology, 8(4), str. 305-310. https://doi.org/10.2498/cit.2000.04.05
Vancouver
Guid N, Strnad D. The Texture Animator. Journal of computing and information technology [Internet]. 2000 [pristupljeno 02.03.2021.];8(4):305-310. https://doi.org/10.2498/cit.2000.04.05
IEEE
N. Guid i D. Strnad, "The Texture Animator", Journal of computing and information technology, vol.8, br. 4, str. 305-310, 2000. [Online]. https://doi.org/10.2498/cit.2000.04.05

Sažetak
This paper discusses three distinct techniques for animation of procedural textures and describes the assisting software tool. Animation is attained by moving the rendered point before texture evaluation, changing the definition of texture space or changing the texture colour mapping. Examples are given for textures that base on noise and turbulence functions in order to simulate natural phenomena. Some phases of texture animation process can be automated by using the code generator supported by a library of animation effects. Aspects of practical implementation are discussed and Renderman compliant code is presented.

Hrčak ID: 44828

URI
https://hrcak.srce.hr/44828

Posjeta: 404 *