APA 6th Edition Guid, N. i Strnad, D. (2000). The Texture Animator. Journal of computing and information technology, 8 (4), 305-310. https://doi.org/10.2498/cit.2000.04.05
MLA 8th Edition Guid, Nikola i Damjan Strnad. "The Texture Animator." Journal of computing and information technology, vol. 8, br. 4, 2000, str. 305-310. https://doi.org/10.2498/cit.2000.04.05. Citirano 02.03.2021.
Chicago 17th Edition Guid, Nikola i Damjan Strnad. "The Texture Animator." Journal of computing and information technology 8, br. 4 (2000): 305-310. https://doi.org/10.2498/cit.2000.04.05
Harvard Guid, N., i Strnad, D. (2000). 'The Texture Animator', Journal of computing and information technology, 8(4), str. 305-310. https://doi.org/10.2498/cit.2000.04.05
Vancouver Guid N, Strnad D. The Texture Animator. Journal of computing and information technology [Internet]. 2000 [pristupljeno 02.03.2021.];8(4):305-310. https://doi.org/10.2498/cit.2000.04.05
IEEE N. Guid i D. Strnad, "The Texture Animator", Journal of computing and information technology, vol.8, br. 4, str. 305-310, 2000. [Online]. https://doi.org/10.2498/cit.2000.04.05
Sažetak This paper discusses three distinct techniques for animation of procedural textures and describes the assisting software tool. Animation is attained by moving the rendered point before texture evaluation, changing the definition of texture space or changing the texture colour mapping. Examples are given for textures that base on noise and turbulence functions in order to simulate natural phenomena. Some phases of texture animation process can be automated by using the code generator supported by a library of animation effects. Aspects of practical implementation are discussed and Renderman compliant code is presented.