hrcak mascot   Srce   HID

Izvorni znanstveni članak

Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education

Anton Florijan Barišić ; University College Nikola Šubić Zrinski, Zagreb, Croatia
Monika Prović ; University College Nikola Subic Zrinski, Innovation and Development Centre Zrinski

Puni tekst: engleski, pdf (743 KB) str. 97-107 preuzimanja: 6.694* citiraj
APA 6th Edition
Barišić, A.F. i Prović, M. (2014). Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education. Obrazovanje za poduzetništvo - E4E, 4 (2), 97-107. Preuzeto s https://hrcak.srce.hr/134626
MLA 8th Edition
Barišić, Anton Florijan i Monika Prović. "Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education." Obrazovanje za poduzetništvo - E4E, vol. 4, br. 2, 2014, str. 97-107. https://hrcak.srce.hr/134626. Citirano 29.10.2020.
Chicago 17th Edition
Barišić, Anton Florijan i Monika Prović. "Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education." Obrazovanje za poduzetništvo - E4E 4, br. 2 (2014): 97-107. https://hrcak.srce.hr/134626
Harvard
Barišić, A.F., i Prović, M. (2014). 'Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education', Obrazovanje za poduzetništvo - E4E, 4(2), str. 97-107. Preuzeto s: https://hrcak.srce.hr/134626 (Datum pristupa: 29.10.2020.)
Vancouver
Barišić AF, Prović M. Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education. Obrazovanje za poduzetništvo - E4E [Internet]. 2014 [pristupljeno 29.10.2020.];4(2):97-107. Dostupno na: https://hrcak.srce.hr/134626
IEEE
A.F. Barišić i M. Prović, "Business simulation as a tool for entrepreneurial learning The role of business simulation in entrepreneurship education", Obrazovanje za poduzetništvo - E4E, vol.4, br. 2, str. 97-107, 2014. [Online]. Dostupno na: https://hrcak.srce.hr/134626. [Citirano: 29.10.2020.]

Sažetak
Recently, there is an increasing trend towards use of business simulations in all levels of education in educational institutions. They are using business simulation games as enhancements to the traditional learning environment. Business simulation or business simulation games as a form of experiential learning are focused on improving business decision making skills by using students natural capacity for technology. Business simulations provide a space in which learning is an outcome of tasks stimulated and executed by the content of the simulation, while the knowledge is developed through the content of the simulation, and skills are developed as a result of playing the simulation game. While it is commonly accepted that information technology has changed the way how we work, live, learn and entertain, it has been proven that nowaday students’ attitudes and aptitudes are framed by an IT and media-rich environment. This paper presents the results of the survey conducted among the students of third grade of high schools in Croatia. The purpose of the research was to explore levels of digital and entrepreneurial competencies before and after training and competition using business simulation games as a tool. The results showed that the level of students’ digital and entrepreneurial competencies cumulatively grown about 10%. Adding to the results the additionally conducted interviews and calculating the impact of increased competencies to the operating business results of their virtual companies, we can say that their competencies have been increased even more (20%).

Ključne riječi
entrepreneurship; education; knowledge; business simulation games

Hrčak ID: 134626

URI
https://hrcak.srce.hr/134626

Posjeta: 7.045 *