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FRACTALS IN ASSASSIN’S CREED

Simon Ryle   ORCID icon orcid.org/0000-0002-0316-871X ; Faculty of Humanities and Social Sciences, University of Split, Split, Croatia
Victoria Vestić   ORCID icon orcid.org/0000-0001-9379-9218

Puni tekst: engleski, pdf (647 KB) str. 3-22 preuzimanja: 48* citiraj
APA 6th Edition
Ryle, S. i Vestić, V. (2019). FRACTALS IN ASSASSIN’S CREED. Zbornik radova Filozofskog fakulteta u Splitu, (12), 3-22. Preuzeto s https://hrcak.srce.hr/230636
MLA 8th Edition
Ryle, Simon i Victoria Vestić. "FRACTALS IN ASSASSIN’S CREED." Zbornik radova Filozofskog fakulteta u Splitu, vol. , br. 12, 2019, str. 3-22. https://hrcak.srce.hr/230636. Citirano 19.09.2020.
Chicago 17th Edition
Ryle, Simon i Victoria Vestić. "FRACTALS IN ASSASSIN’S CREED." Zbornik radova Filozofskog fakulteta u Splitu , br. 12 (2019): 3-22. https://hrcak.srce.hr/230636
Harvard
Ryle, S., i Vestić, V. (2019). 'FRACTALS IN ASSASSIN’S CREED', Zbornik radova Filozofskog fakulteta u Splitu, (12), str. 3-22. Preuzeto s: https://hrcak.srce.hr/230636 (Datum pristupa: 19.09.2020.)
Vancouver
Ryle S, Vestić V. FRACTALS IN ASSASSIN’S CREED. Zbornik radova Filozofskog fakulteta u Splitu [Internet]. 2019 [pristupljeno 19.09.2020.];(12):3-22. Dostupno na: https://hrcak.srce.hr/230636
IEEE
S. Ryle i V. Vestić, "FRACTALS IN ASSASSIN’S CREED", Zbornik radova Filozofskog fakulteta u Splitu, vol., br. 12, str. 3-22, 2019. [Online]. Dostupno na: https://hrcak.srce.hr/230636. [Citirano: 19.09.2020.]

Sažetak
This essay explores the fractal narrative structure of the popular video game Assassin’s Creed (2008). It theorizes a mode of fractal analysis of narration. It explores the existence of a political dimension to fractal aesthetics in Assassin’s Creed in particular, which it claims is alert to important biopolitical insights concerning the situation of contemporary digital power. Drawing from Timothy Morton’s analysis of hyperobjects, it argues that fractals pertain to vital contemporary political questions. Analysing Steven Shaviro’s concept of modulation, the essay finds fractal analysis to be alert to contemporary questions of digital biopolitics. The essay claims that the fractal narrative structure of Assassin’s Creed constitutes an innovative recognition of the biopolitics of video game playing.

Ključne riječi
fractals; narrative; video game; hyperobjects; digital power; modulation; biopolitics.

Hrčak ID: 230636

URI
https://hrcak.srce.hr/230636

[hrvatski]

Posjeta: 146 *