Politehnika i dizajn, Vol. 7 No. 2, 2019.
Stručni rad
https://doi.org/10.19279/TVZ.PD.2019-7-2-15
ARTIFICIAL INTELLIGENCE IN COMPUTER GAMES
Renata Kovačević
; Tehničko veleučilište u Zagrebu, Zagreb, Hrvatska
Ivan Cesar
; Tehničko veleučilište u Zagrebu, Zagreb, Hrvatska
Davor Cafuta
; Tehničko veleučilište u Zagrebu, Zagreb, Hrvatska
Sažetak
Today, the highly developed and competitive computer games industry needs to make better and better computer games and beat the competition. In order to keep the players entertained with computer games, manufacturers use a variety of techniques to make games interesting and challenging. This is largely aided by research in the field of artificial intelligence that is extremely well suited for computer games. Games need to be made as complex and unpredictable as possible to provide as much fun as possible. This article explores and gives an overview of all the most popular techniques that can be applied.
Ključne riječi
AI; computer games; FSM, MCST; Neural networks; Genetic algorithms
Hrčak ID:
223324
URI
Datum izdavanja:
24.6.2019.
Posjeta: 2.622 *