Skip to the main content

Original scientific paper

Serious games on cyber security In the computer science curriculum

Ivana Lovrić Senjak orcid id orcid.org/0009-0004-9004-5356 ; University of Slavonski Brod, Trg I. B. Mažuranić 2, 35000 Slavonski Brod, Croatia *
Slavko Dukarić ; University of Slavonski Brod, Trg I. B. Mažuranić 2, 35000 Slavonski Brod, Croatia
Mihovil Gašić orcid id orcid.org/0009-0008-6934-3139 ; University of Slavonski Brod, Trg I. B. Mažuranić 2, 35000 Slavonski Brod, Croatia

* Corresponding author.


Full text: croatian pdf 145 Kb

page 107-113

downloads: 186

cite


Abstract

This paper analyzes the possibilities for implementing serious games on cybersecurity in computer science education and their curricular integration into primary and secondary school programs. A qualitative approach and descriptive analysis of eight web-based games were applied, mapping their content to the outcomes prescribed by the current curriculum. The results indicate that there is some potential for aligning the games' content with the expected learning outcomes, although certain limitations within the curricular structure were identified. Serious games are recognized as a potentially valuable tool for modern planning and enrichment of computer science education.

Keywords

cybersecurity, gamification, informatics, curriculum, serious games

Hrčak ID:

337364

URI

https://hrcak.srce.hr/337364

Publication date:

31.10.2025.

Article data in other languages: croatian

Visits: 581 *