Skoči na glavni sadržaj

Izvorni znanstveni članak

Serious games on cyber security In the computer science curriculum

Ivana Lovrić Senjak ; Sveučilište u Slavonskom Brodu, Trg I. B. Mažuranić 2, 35000 Slavonski Brod, Hrvatska *
Slavko Dukarić ; Sveučilište u Slavonskom Brodu, Trg I. B. Mažuranić 2, 35000 Slavonski Brod, Hrvatska
Mihovil Gašić ; Sveučilište u Slavonskom Brodu, Trg I. B. Mažuranić 2, 35000 Slavonski Brod, Hrvatska

* Dopisni autor.


Puni tekst: hrvatski pdf 145 Kb

str. 107-113

preuzimanja: 3

citiraj


Sažetak

This paper analyzes the possibilities for implementing serious games on cybersecurity in computer science education and their curricular integration into primary and secondary school programs. A qualitative approach and descriptive analysis of eight web-based games were applied, mapping their content to the outcomes prescribed by the current curriculum. The results indicate that there is some potential for aligning the games' content with the expected learning outcomes, although certain limitations within the curricular structure were identified. Serious games are recognized as a potentially valuable tool for modern planning and enrichment of computer science education.

Ključne riječi

cybersecurity, gamification, informatics, curriculum, serious games

Hrčak ID:

337364

URI

https://hrcak.srce.hr/337364

Datum izdavanja:

31.10.2025.

Podaci na drugim jezicima: hrvatski

Posjeta: 10 *