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Original scientific paper

FRACTALS IN ASSASSIN’S CREED

Simon Ryle orcid id orcid.org/0000-0002-0316-871X ; Faculty of Humanities and Social Sciences, University of Split, Split, Croatia
Victoria Vestić orcid id orcid.org/0000-0001-9379-9218


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Abstract

This essay explores the fractal narrative structure of the popular video game Assassin’s Creed (2008). It theorizes a mode of fractal analysis of narration. It explores the existence of a political dimension to fractal aesthetics in Assassin’s Creed in particular, which it claims is alert to important biopolitical insights concerning the situation of contemporary digital power. Drawing from Timothy Morton’s analysis of hyperobjects, it argues that fractals pertain to vital contemporary political questions. Analysing Steven Shaviro’s concept of modulation, the essay finds fractal analysis to be alert to contemporary questions of digital biopolitics. The essay claims that the fractal narrative structure of Assassin’s Creed constitutes an innovative recognition of the biopolitics of video game playing.

Keywords

fractals, narrative, video game, hyperobjects, digital power, modulation, biopolitics.

Hrčak ID:

230636

URI

https://hrcak.srce.hr/230636

Article data in other languages: croatian

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