Skip to the main content

Original scientific paper

https://doi.org/10.21464/fi40301

On the Edge of Playability: Existence and Transcendence in the Movie eXistenZ

Ante Jerić orcid id orcid.org/0000-0003-0926-6123 ; Sveučilište u Rijeci, Filozofski fakultet, Sveučilišna avenija 4, HR–51000 Rijeka


Full text: english pdf 369 Kb

page 456-456

downloads: 330

cite

Full text: croatian pdf 369 Kb

page 439-456

downloads: 869

cite


Abstract

Philosophy and science fiction are two separate discourses that use counter-intuitive scenarios in two distinct ways. Where philosophy endeavours to ground counter-intuitive scenarios, science fiction as a transmedial fictional genre acts in a pragmatic and exploratory manner by seeking to imagine what it would be like if they were real. In this paper, I analyse David Cronenberg’s science fiction film eXistenZ, and defend two theses. The critical-theoretical thesis: Cronenberg thinks society is being gamified and seeks to dramatise the process of gamification along with its pitfalls. The metaphysical thesis: Cronenberg’s diegetic world brings about a new articulation of the scepticism as an old philosophical problem. An attempt to excavate the metaphysical presuppositions of this work reanimates Cartesian interactionist dualism and Kantian transcendental idealism, as two well-known philosophical positions.

Keywords

science fiction; thought experiment; David Cronenberg; scepticism; free will; interactionist dualism; transcendental idealism

Hrčak ID:

245110

URI

https://hrcak.srce.hr/245110

Publication date:

21.10.2020.

Article data in other languages: croatian

Visits: 2.884 *