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Original scientific paper

https://doi.org/10.32903/p.6.1.3

Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds

Luka Perušić ; Faculty of Humanities and Social Sciencies, University of Zagreb


Full text: english PDF 2.479 Kb

page 53-98

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Abstract

The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on the player, the experiences and knowledge gained from playing storytelling video games may influence the player’s problem-solving orientation in the landscape of difficult moral dilemmas they may encounter throughout their lives.

Keywords

euthanasia; mercy killing; morality; bioethics; video games; storytelling; immersion; interventive action; play; simulation; virtual world; gameworld

Hrčak ID:

294919

URI

https://hrcak.srce.hr/294919

Publication date:

12.12.2022.

Article data in other languages: croatian

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