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COMPUTER GAMES AS A RESERVOIR OF TACTICS AND A TOOL FOR VIRTUAL WARRIOR RECRUITMENT: ARMED ASSAULT, ACE, VBS2

Dinko Štimac

Puni tekst: hrvatski, pdf (466 KB) str. 169-179 preuzimanja: 721* citiraj
APA 6th Edition
Štimac, D. (2013). RAČUNALNE IGRE KAO REZERVOAR TAKTIKA I ALAT ZA REGRUTACIJU VIRTUALNIH RATNIKA: ARMED ASSAULT, ACE, VBS2. Polemos, XVI (32), 169-179. Preuzeto s https://hrcak.srce.hr/118738
MLA 8th Edition
Štimac, Dinko. "RAČUNALNE IGRE KAO REZERVOAR TAKTIKA I ALAT ZA REGRUTACIJU VIRTUALNIH RATNIKA: ARMED ASSAULT, ACE, VBS2." Polemos, vol. XVI, br. 32, 2013, str. 169-179. https://hrcak.srce.hr/118738. Citirano 09.03.2021.
Chicago 17th Edition
Štimac, Dinko. "RAČUNALNE IGRE KAO REZERVOAR TAKTIKA I ALAT ZA REGRUTACIJU VIRTUALNIH RATNIKA: ARMED ASSAULT, ACE, VBS2." Polemos XVI, br. 32 (2013): 169-179. https://hrcak.srce.hr/118738
Harvard
Štimac, D. (2013). 'RAČUNALNE IGRE KAO REZERVOAR TAKTIKA I ALAT ZA REGRUTACIJU VIRTUALNIH RATNIKA: ARMED ASSAULT, ACE, VBS2', Polemos, XVI(32), str. 169-179. Preuzeto s: https://hrcak.srce.hr/118738 (Datum pristupa: 09.03.2021.)
Vancouver
Štimac D. RAČUNALNE IGRE KAO REZERVOAR TAKTIKA I ALAT ZA REGRUTACIJU VIRTUALNIH RATNIKA: ARMED ASSAULT, ACE, VBS2. Polemos [Internet]. 2013 [pristupljeno 09.03.2021.];XVI(32):169-179. Dostupno na: https://hrcak.srce.hr/118738
IEEE
D. Štimac, "RAČUNALNE IGRE KAO REZERVOAR TAKTIKA I ALAT ZA REGRUTACIJU VIRTUALNIH RATNIKA: ARMED ASSAULT, ACE, VBS2", Polemos, vol.XVI, br. 32, str. 169-179, 2013. [Online]. Dostupno na: https://hrcak.srce.hr/118738. [Citirano: 09.03.2021.]

Sažetak
This text concerns itself with the phenomenon of FPS (First Person Shooter) games and utilization of these games as simulation tools for military training. Special focus is placed on a game called Armed Assault and its mod ACE. Also, a preliminary insight into the role of mods in creating progressively more precise simulators is developed. The army recognized the potential of commercial FPS in precise simulation of the battlefield, especially concerning the potential to use those simulations for training troops to the size of a platoon. Some views claim that playing war games causes insensitiveness of players and their construction of the war as bloodless and clean fun – these views are challenged. Operating in the context of contemporary armed forces of the AVF (All Volunteer Force) type, simulations have the potential to develop a better understanding of the military in the eyes of the civilian population. This could enhance the control of the civilian sector over the professional military.

Ključne riječi
First Person Shooter; Virtual Battlespace 2; All Volunteer Force; simulation; virtual reality; military

Hrčak ID: 118738

URI
https://hrcak.srce.hr/118738

[hrvatski]

Posjeta: 1.092 *