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FRACTALS IN ASSASSIN’S CREED

Simon Ryle orcid id orcid.org/0000-0002-0316-871X ; Filozofski fakultet Sveučilišta u Split, Split, Hrvatska
Victoria Vestić orcid id orcid.org/0000-0001-9379-9218


Puni tekst: engleski pdf 647 Kb

str. 3-22

preuzimanja: 159

citiraj


Sažetak

This essay explores the fractal narrative structure of the popular video game Assassin’s Creed (2008). It theorizes a mode of fractal analysis of narration. It explores the existence of a political dimension to fractal aesthetics in Assassin’s Creed in particular, which it claims is alert to important biopolitical insights concerning the situation of contemporary digital power. Drawing from Timothy Morton’s analysis of hyperobjects, it argues that fractals pertain to vital contemporary political questions. Analysing Steven Shaviro’s concept of modulation, the essay finds fractal analysis to be alert to contemporary questions of digital biopolitics. The essay claims that the fractal narrative structure of Assassin’s Creed constitutes an innovative recognition of the biopolitics of video game playing.

Ključne riječi

fractals, narrative, video game, hyperobjects, digital power, modulation, biopolitics.

Hrčak ID:

230636

URI

https://hrcak.srce.hr/230636

Podaci na drugim jezicima: hrvatski

Posjeta: 559 *